For almost two and a half years, my G1 was my favorite toy. It came with some serious history: the G1 was the first-ever Android phone, when the thought of Google's first OS was so novel that it earned the nickname "the Google phone". But as the years wore on, my phone grew increasingly geriatric. I'm pretty sure it actually spied on me, because the more intent I became on replacing it, the clunkier it got. About a month ago, I broke down and bought what has quickly become my new favorite toy, the HTC Sensation. I'm convinced this phone runs on equal parts Taiwanese engineering brilliance and magic. This phone:
Runs the Urbanspoon app. I've actually been waiting for almost three years for a phone that does this. I'm notoriously bad at picking restaurants, so Urbanspoon might have been the first thing I installed when I got the phone working.
Allows me to beat you at Words With Friends. When the Android market told me that devices running Android 1.6 could run Words With Friends, it was lying. I think what it was trying to say was "grab your chisel and a handful of pebbles and make your own lettery tiles." Wordfeud is a much better pseudo-Scrabble; its interface is cleaner and less gimmicky, it incorporates native Android features better, and it won't steal your soul because it's not made by Zynga. But in Wordfeud, I can only beat you if you're running Android too. Words With Friends is indiscriminate! (Yep, this is a challenge: I'm Pavalavavalavich on there if you're up for it.)
Can stream all of my music from anywhere in the world. This is mind-blowing. Via Google Music, I can upload all of the music that I own to Google's big hard drive in the sky, then listen to it, on demand, whenever and wherever I want to. This has completely obsoleted my iPod. (If anyone wants one--and you do--I have three invites left.)
Streams all my podcasts too. Podcasts are just RSS feeds anyway, so all it's taken to make phone-USB syncing a thing of the past is an RSS reader with an audio playback codec written into it.
Automatically adjusts its screen brightness. Such an obvious, but entirely novel, functionality. If it's bright outside, the screen gets brighter so you can actually read it. If it's dark, the screen dims to save battery. Phones have had front-facing cameras since before the Motorola Razr was cool, so why not put them to use?
Connects to Wi-Fi without destroying its battery. 4G is really, really solid--but it's incredibly satisfying to download an application update in a matter of seconds.
It's true that I lost a little hipster cred in upgrading from the vintage, truly open-source option to the new and shiny one. It was worth it.
Currently listening: "20 Years," the Civil Wars
Showing posts with label Cell Phones. Show all posts
Showing posts with label Cell Phones. Show all posts
Saturday, August 13, 2011
Thursday, June 18, 2009
Cell Phones on TV: Seinfeld and Harper's Island
There's no question that "The Bubble Boy" is one of the all-time great Seinfeld episodes. Of course, everyone remembers it for the titular Donald, his struggles with George, and George's insistence that the "Moops" actually invaded Spain in the 8th century.
Then there's the Ross family cabin, which every Seinfeld fan knows burns down at some point, but how many Seinfeld fans remember it happened in "The Bubble Boy"? And then there are subplots, minor character details that aren't easy to remember but are hilarious: Jerry's obsession with making his messages on his autographed pictures funny. George's obsession with "making good time". Kramer's obsession with pies.
But I couldn't help think of something as I watched this episode last week. The entire premise of this episode's humor just disappears if Seinfeld were being aired just a decade or two later. "The Bubble Boy" first aired in 1992. But pretend it's 2002, a mere 10 years later, instead. Now, when George speeds ahead of Jerry on the way to the Bubble Boy's house, Jerry can simply pick up his cell phone, call George, and ask him for the directions to the house.
To extrapolate further, what if the episode aired in 2007, fifteen years after it actually did? In that case, Jerry probably would have had a GPS that he could simply program the address into, eliminating the need to call George at all. And if it were 2012, twenty years later, presumably someone would have had a smartphone: type the address into the phone at the restaurant, click the address once you got into the car, and you only need one device instead of two. (By 2012, maybe smartphones will have the capacity for vocalized, real-time updating, turn-by-turn directions, like legit GPS does.)
Then it occurred to me: hasn't someone already covered this, making a list of all the Seinfeld episodes that just get about half as funny if all the central characters had cell phones? I can't find that list, so if anyone knows if/where it exists, please let me know. The closest thing I found is a compilation of why Seinfeld doesn't work with the iPhone. It's a good read, though it's far from comprehensive--"The Dinner Party" (aka the babka episode) immediately comes to mind as an omission, as does just about every episode involving an airport.
The point, though, is a solid one. It took only 10 years to develop a technology that completely changes the comedic landscape of the series. It's taken less than 20 to improve that technology so much that it offers not one, but two or three or more ways around most of its otherwise-funny stumbling blocks.
Another show that has a touchy relationship with cell phones is Harper's Island, a midsummer murder mystery that I've been sucked into lately thanks to one Alex Harkey. I'll talk more about the show in a few weeks, once it's run its course, but for now I'd like to talk about how cell phones change that show.
One of the necessary conceits for any murder mystery involves getting the victims alone for long enough for the murderer to do his dirty work. Of course this in turn involves having the characters "split up", whether it's to do a scavenger hunt, or to traipse off into the woods for whatever reason, or to look for a missing child. One way that characters have been isolated from each other in Harper's Island is through a number of old hunting traps--snares, pits, etc.
At some point, though, if you're caught in a snare and hanging upside down by your foot, aren't you going to pull out your cell phone? Call someone else on the island and say "hey, I was walking alone in the woods--stupid, I know--and I got caught in this trap. You want to come help me?" Harper's Island skirts this issue by explaining that "most of the island doesn't get good reception."
For now, in 2009, we're willing to buy that reasoning. If it were ten years ago, in 1999, it would be especially valid, and there might even be some characters that simply didn't have them. Twenty years ago, 1989, cell phones would have been entirely unknown. What about in 2019, or 2029? I'd bet that twenty years from now, phone technology will have advanced so much that service will be nearly ubiquitous, and that the "bad reception" argument won't carry any water at all.
Currently listening: "Strawberry Fields Forever", the Beatles
Then there's the Ross family cabin, which every Seinfeld fan knows burns down at some point, but how many Seinfeld fans remember it happened in "The Bubble Boy"? And then there are subplots, minor character details that aren't easy to remember but are hilarious: Jerry's obsession with making his messages on his autographed pictures funny. George's obsession with "making good time". Kramer's obsession with pies.
But I couldn't help think of something as I watched this episode last week. The entire premise of this episode's humor just disappears if Seinfeld were being aired just a decade or two later. "The Bubble Boy" first aired in 1992. But pretend it's 2002, a mere 10 years later, instead. Now, when George speeds ahead of Jerry on the way to the Bubble Boy's house, Jerry can simply pick up his cell phone, call George, and ask him for the directions to the house.
To extrapolate further, what if the episode aired in 2007, fifteen years after it actually did? In that case, Jerry probably would have had a GPS that he could simply program the address into, eliminating the need to call George at all. And if it were 2012, twenty years later, presumably someone would have had a smartphone: type the address into the phone at the restaurant, click the address once you got into the car, and you only need one device instead of two. (By 2012, maybe smartphones will have the capacity for vocalized, real-time updating, turn-by-turn directions, like legit GPS does.)
Then it occurred to me: hasn't someone already covered this, making a list of all the Seinfeld episodes that just get about half as funny if all the central characters had cell phones? I can't find that list, so if anyone knows if/where it exists, please let me know. The closest thing I found is a compilation of why Seinfeld doesn't work with the iPhone. It's a good read, though it's far from comprehensive--"The Dinner Party" (aka the babka episode) immediately comes to mind as an omission, as does just about every episode involving an airport.
The point, though, is a solid one. It took only 10 years to develop a technology that completely changes the comedic landscape of the series. It's taken less than 20 to improve that technology so much that it offers not one, but two or three or more ways around most of its otherwise-funny stumbling blocks.
Another show that has a touchy relationship with cell phones is Harper's Island, a midsummer murder mystery that I've been sucked into lately thanks to one Alex Harkey. I'll talk more about the show in a few weeks, once it's run its course, but for now I'd like to talk about how cell phones change that show.
One of the necessary conceits for any murder mystery involves getting the victims alone for long enough for the murderer to do his dirty work. Of course this in turn involves having the characters "split up", whether it's to do a scavenger hunt, or to traipse off into the woods for whatever reason, or to look for a missing child. One way that characters have been isolated from each other in Harper's Island is through a number of old hunting traps--snares, pits, etc.
At some point, though, if you're caught in a snare and hanging upside down by your foot, aren't you going to pull out your cell phone? Call someone else on the island and say "hey, I was walking alone in the woods--stupid, I know--and I got caught in this trap. You want to come help me?" Harper's Island skirts this issue by explaining that "most of the island doesn't get good reception."
For now, in 2009, we're willing to buy that reasoning. If it were ten years ago, in 1999, it would be especially valid, and there might even be some characters that simply didn't have them. Twenty years ago, 1989, cell phones would have been entirely unknown. What about in 2019, or 2029? I'd bet that twenty years from now, phone technology will have advanced so much that service will be nearly ubiquitous, and that the "bad reception" argument won't carry any water at all.
Currently listening: "Strawberry Fields Forever", the Beatles
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